Got a couple things for this update. First off, we’re starting to add enemies to the game. This particular enemy (which I call a Biter) will be probably be the first enemy the player will encounter in the game. I plan to add more detail to this enemy, but I want to nail its animations first.
Both the player and enemies use lightbulbs to keep track of their turns (I also plan to create numerous different lightbulb designs). When an enemy’s light meter is filled, that enemy gets to take an action, or in this case, the Biter takes a bite.
(Also, please note the loss of health in the health gauge).
Each enemy will have a damaged animation and a death animation.
In addition to the enemy animations, I added functionality for special actions. These actions cost water, and will consume water upon use. If a player cannot pay the cost for a particular action, then a low-water icon will appear over that action.