Currently, I’m working to convert the Combat UI to full 3D.

The way the gear animation works is that the game keeps track of current state of the gear and plays an animation if the gear rotates up or down.

So, what seems like a single gear is in reality ten animations stitched together.

The gear was a bit challenging. I knew that I wanted a 3D model of a gear for the combat options, however getting text to line up with a gear model in unity would be agony.

Thus, I modeled the gear in Blender, and parented text to the gear so that the text moves with the gear.

Then, I animated the gear and rendered those animations. I placed those renders into Photoshop where I could add cool color effects.

The other thing I did was add a cylinder for the sub-menu, which gives a more mechanical feel to the menu. It was a little tricky to get the text to line up properly, but I’m pretty happy with the result.

I next want to change the health and water gauges into glass tubing, and something a bit more dynamic for the stamina bar.

Still need to figure the best typography for this menu.