Last week, I worked on the prototype of the combat UI (User Interface).
In the final version, I want to use some 3D models and a bit of inkwork. This prototype is mainly figuring out the mechanics.
The player’s character will in front of the gear, ideally with their head over the center of the gear.
The red and blue bars on the left are Health and Water. Water is the resource used to perform special moves currently called Steam Arts.
The green bar is the stamina meter. When the stamina meter is full, the player gets to take an action. The heavier the player’s current equipment (their head, body, arms, and legs) the slower the meter will refill.
The coding for the gear and the scroll wheel were a tad challenging, but I’m happy with the end results.
Both the gear and the scroll bar may be moved with the mouse scroll wheel, the keyboard arrows, and the WASD keys.
Also, that big red circle on the Escape Setting will be a comically large red eject button.