Had a big family reunion over the weekend, so I’m afraid I don’t have a whole lot for this week. But what I do have is this Clockwork Man.

This is one of my favorite enemy designs so far, in terms of game mechanics. Majority of enemies in the game will have a timer, and when that timer goes off, that enemy will perform an action.

What makes this enemy special is that each of his parts have their own individual timers (and unique representation of that dwindling time).

Hopefully, next week will be a chunkier post.