Just a couple things to note for this post.

First off, I imported my knight model into the game.

The Knight on the right is a single animation, while the one on the left (the player) is composed of five separate animations that mimic the original.

It was tricky to get these five separate animations to work together, but I believe that the end result is suitable.

Next, I imported the washing machine and ensured that its jittering animation was inherited by its arms and head.

Lastly, I did some modeling. What began as a spring shoe transformed into what will probably be the boot of the first boss in the game. It feels… sinister.