This week, I worked on animations for the Harbor and drew the background for the Gate.
For those unaware, there are two main types of 2D animation methods when making a game (if you’re not including 3D elements).
Frame by Frame Animation
Puppet Animation
Frame by Frame Animation is when you create a series of images to simulate motion.
This allows for fluid animation, but can be very labor intensive.
Puppet Animation is when you create the 2D components of a character (hands, feet, head, etc.) then animate that character within the game engine.
This is much less work than Frame by Frame Animation. However, this method is much more limiting.
And sometimes you’ll want to use both methods.
In addition to these animations, I finished the background for the Gate area. This will be by far the simplest location to finish. The only thing that is left for this scene are two large guards to stand in front of the gate, and two smaller guards marching on the top.